Dark sun shattered lands map
![dark sun shattered lands map dark sun shattered lands map](https://upload.wikimedia.org/wikipedia/en/6/6f/Dark_Sun_-_Wake_of_the_Ravager_Coverart.png)
Rarer races in other settings such as the half-giants and thri-kreen are far more dominant in Dark Sun than many of the 'classic' races. Halflings are savage cannibals and tend to dominate the few areas of woodland that are left. The elves, largely removed from their more typical forest homelands, are less friendly and more surly.
#DARK SUN SHATTERED LANDS MAP SERIES#
Troy Denning's Prism Pentad series kicked off the Dark Sun line of novels.Ĭhanges were made to the core D&D races (who in fact were originally not to be featured at all, humans aside, until TSR insisted on it). Far more common than magic was psionics, a new concept for the D&D game, which allowed players to use powers such as telepathy and telekinesis.
![dark sun shattered lands map dark sun shattered lands map](https://i.imgur.com/tN8GBOQ.png)
A small group of wizards known as 'preservers' worked instead to restore the world to its former glory, but were often mistaken for defilers and shunned or attacked. Wizardly magic had become corrupted, so anyone trying to use it became a 'defiler', drawing energy away from his surroundings and making the land dead and lifeless and inflicting pain on living creatures.
![dark sun shattered lands map dark sun shattered lands map](https://www.mobygames.com/images/shots/l/699407-dark-sun-shattered-lands-dos-screenshot-a-stony-area-with.png)
The gods were either dead or sealed away from the world, so clerics instead worshipped elemental forces. Not only was the world a ravaged desert planet more akin to Dune than any other D&D world, it also saw a huge number of basic conceptual differences. The first Dark Sun campaign setting was launched in October 1991 and immediately attracted a lot of attention for its highly unusual variant rules. This was the genesis of Athas, the planet that became the home of the Dark Sun setting. The idea of a post-apocalyptic society soon came up, a place where in the distant past the heroes hadn't managed to stop the evil dark lord and as a result the world was ravaged and destroyed. To work on the new setting, TSR assigned designer Tim Brown and writer Troy Denning to brainstorm ideas with editor Mary Kirchoff, whilst AD&D artist Gerald Brom worked out a visual identity for the world. 1st Edition Dark Sun campaign setting, released in 1991.