Sins of a solar empire best titan
![sins of a solar empire best titan sins of a solar empire best titan](https://www.stardock.com/sinsofasolarempire/rebellion/screenshots/minorfactions/sinrebellion_minorfactiondlc_02.png)
![sins of a solar empire best titan sins of a solar empire best titan](https://media.moddb.com/images/mods/1/27/26255/ragnarovvi.jpg)
However, as the game bore on it became increasingly apparent that I was way out of my element. The more Civilization-like aspects provided a nice break from the grind of building my fleet, and forging an alliance with an enemy rather than destroying them was very satisfying.
![sins of a solar empire best titan sins of a solar empire best titan](https://static.wikia.nocookie.net/sinsofasolarempire/images/7/78/Kultorask.jpg)
Daunting as the game became, it never felt outright unfair.Īctual gameplay was enjoyable enough. While no amount of practice can fully prepare one for an aggressive AI or a human player, the training mode explained things like resources, fleet capacity, upgrades, and the various types of available ships. The amount of things to keep track of can be intimidating, but the tutorial does a (mostly) good job of preparing the player for them. The simplest way I can describe it is a cross between StarCraft and Civilization.ĤX games are known for being very complex, and Rebellion is no different. However, unlike most traditional 4X games like the Civilizations, Rebellion's gameplay is real-time rather than turn-based, making quick thinking a must. 4x games are built on the concepts of "explore, expand, exploit, and exterminate", with emphasis placed on developing an actual empire rather than just a military. Rebellion, the latest expansion to Stardock's Sins of a Solar Empire, bills itself as a "RT4X" game, combining elements of the RTS and 4X genres. While it's absolutely not the kind of thing I would seek out and play myself, it does have quite a bit to appreciate. However, I've played enough games to be able to tell the difference between a bad game and a good game that just doesn't suit my play style, and Rebellion falls into the latter category. In fact, it very much is tailor-made to repel me. Add in the strategy responsibilities of something like Sins of a Solar Empire: Rebellion, and it would seem like this game is tailor-made to repel me. I'm an extremely deliberate player when it comes to most games, so the quick thinking required by RTS and I never get along. LOW Getting rocked by pirates right as I'm about to mount an attack on my main enemy's homeworld. HIGH Blowing up an enemy capital ship as it tries to jump out of the system.